
Driftline Peaks - DEMO
A downloadable game for Windows, macOS, and Linux
Driftline Peaks is a touge racing game that challenges players to master the art of drifting across treacherous mountain passes. With tight corners, elevation changes, and retro scenic backdrops, each run tests your control and focus.
This demo features a 2 stages (stage 1 is playable in both day and night), a Time Trial mode, and seven selectable cars with different specs and tiers. The gameplay of this game emphasizes fast, responsive arcade physics prioritizing fun, slide-heavy drifting and precise cornering over strict realism, with a low-poly aesthetic inspired by PS1-era touge racing games.
This is a work-in-progress demo; features, physics, or visuals may change. More content may be added to this demo in future updates.
If you enjoy the game and want to support its development, consider donating! Feedback is also greatly appreciated.
What to expect in the future?
- New stages and more vehicles.
- Game Modes: Player VS CPU races, traffic challenges, free practice mode, infinite road, and replay mode.
- Multiplayer: Local splitscreen or online battles.
- And much more!
Controls:

If you encounter any bugs or glitches, please let me know!
Join the official Driftline Peaks Discord server to share lap times, discuss car/tracks, post media, suggestions, feedback, and be part of the touge racing community!


Available cars (DEMO):
Updated | 11 hours ago |
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | MoiDev |
Genre | Racing, Simulation |
Made with | Unity, Blender, Paint.net |
Tags | 3D, Arcade, Driving, Pixel Art, PSX (PlayStation), Retro, Singleplayer, touge |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
Download
Click download now to get access to the following files:
Development log
- Update v1.31 day ago
- Update v1.217 days ago
- Update v1.1.223 days ago
- Update v1.1.031 days ago
Comments
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I'd get rid of the gt 2000 or heavily edit it.
the grip of the car should get higher even while drifting, I dont wanna feel like driving on ice when going under 80 kmh.
the guardrails shouldn't slow you down that much its not fun.
edit: nevermind I think it was intentional to make the 60s japanese sports car bad.
Crazy seeing you here randomly. How's your game going?
yo!, abandoned, I am doing a full rework, gdd and everything, I will release it on steam.
that's awesome that people know me xD
I don't mean to be an intentional devil's advocate for the sake of argument, but the guardrails have been the opposite of what you say, being a devastating issue. Whilst you assume they are irritatingly penalising, Japanese speedrunners have used guardrails to their advantage to get times of 1:30s, since at certain angles they don't affect the car (they are getting mega-nerfed). Overall, gt2000 is fine as is cuz it was added as an inside deal between someone in the discord and MoiDev, not intentionally meant to keep up.
TL;DR guardrails don't really penalise, were used in speedrunning. GT2000 is garbo intentionally.
hello, MoiDev. I like this game so much, reminds me of arcade/ps1 games like side by side special 2000 and pc nostalgia game super drift 3d.
Suggestions for Dritfline Peaks:
1. race against 1 (duel race), 3, 5, or 7 opponents in Player vs CPU mode, and also in online/local split screen multiplayer mode.
2. add an option to change car color with custom colors.
3. add the circuit tracks (like side by side special 2000 did).
4. add more Japanese cars (Nissan, Toyota, Honda, Mazda, Mitsubishi, Subaru).
I love the game, but there's a really annoying bug where, if you hit a gutter, you get stuck and you cant move, so you have to restart. One time, I got launched into the void by doing that
Hey! thanks for letting me know, I'll check it out and fix it in next updates
Hey man, I just realised why I was getting stuck, it was because I didn't know how to shift into reverse. I kept holding down "s" to no avail, when I randomly pressed "q" by accident, I realised that that's how you shift into reverse. I realise that the game doesn't have all the features yet, but maybe when the game is finished, when the car is in automatic mode, make long pressing "s" be reverse, and when in manual mode, do what you're doing now which is to shift with "q" and "e"
however, the launching bug did actually happen.
Anyway, I think the game is really promising, I love the game and especially its controls, I cant wait for it to be fully available and ready!
As I wrote in the review, it's simply amazing for a demo. I've been adoring touge racing ever since I played IDAS Ver. 2, and this demo just hits the spot lol. I really look towards more updates and just hope that this project will have a bright future!
Love what I'm seeing here. Reminds me a lot of the Touge MAX series and the Initial D game on PSX, but fidelity and draw distances are better across the board which makes for a more seamless experience while also maintaining a retro feel. There are two things I'd like to suggest. The first is 1v1 races when AI are implemented. A lot of retro touge racers went for a 6-car grid without that customization. The second is uphill/downhill variations for each course. I don't know if the stage available in the demo already has an uphill version but I couldn't select it if there was.
Nice!! Demo is limited but a lot of fun.
This looks so awesome. My favorite racing game is initial d street stage on the psp, so definitely looking forward to this.
This is awesome, a great throwback to classic touge racers. I had to make a video about it as it deserves more attention. Look forward to seeing future updates.
This game shows the greatest respect for Touge MAX.
It's a great game. I'm really looking forward to the day the full version is released. good luck!