A downloadable game for Windows, macOS, and Linux

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Driftline Peaks is a touge racing game that challenges players to master the art of drifting across treacherous mountain passes. With tight corners, elevation changes, and retro scenic backdrops, each run tests your control and focus.

This demo features a 2 stages (stage 1 is playable in both day and night), a Time Trial mode, and 12 selectable cars with different specs (RWD, FWD & AWD) and tiers (A, B & C) and transmission options (manual or automatic gears). The gameplay of this game emphasizes fast, responsive arcade physics prioritizing fun, slide-heavy drifting and precise cornering over strict realism, with a low-poly aesthetic inspired by PS1-era touge racing games.

This is a work-in-progress demo; features, physics, or visuals may change. More content may be added to this demo in future updates.

If you enjoy the game and want to support its development, consider donating! Feedback is also greatly appreciated.


What to expect in the future?

  • New stages and more vehicles.
  • Game Modes:  Player VS CPU races, traffic challenges, free practice mode, infinite road, and replay mode.
  • Multiplayer: Local splitscreen and online battles.
  • And much more!!!

Controls:

If you encounter any bugs or glitches, please let me know!


Join the official Driftline Peaks Discord server to share lap times, discuss car/tracks, post media, suggestions, feedback, and be part of the touge racing community!

      


Available cars (DEMO):

Updated 9 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 4.8 out of 5 stars
(10 total ratings)
AuthorMoiDev
GenreRacing, Simulation
Made withUnity, Blender, Paint.net
Tags3D, Arcade, Driving, Pixel Art, PSX (PlayStation), Retro, Singleplayer, touge
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller

Download

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Click download now to get access to the following files:

Driftline Peaks DEMO v1.4 (Windows Build).zip 225 MB
Driftline Peaks DEMO v1.4 (Linux Build).zip 241 MB
Driftline Peaks DEMO v1.4 (Mac Build).zip 230 MB
Driftline Peaks DEMO v1.3.1 (Windows Build) OLD.zip 199 MB
Driftline Peaks DEMO v1.3.1 (Linux Build) OLD.zip 216 MB
Driftline Peaks DEMO v1.3.1 (Mac Build) OLD.zip 204 MB
Driftline Peaks DEMO v1.2 (Windows Build) OLD.zip 167 MB
Driftline Peaks DEMO v1.2 (Linux Build) OLD.zip 181 MB
Driftline Peaks DEMO v1.2 (Mac Build) OLD.zip 170 MB

Development log

Comments

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(+1)

It's nice, but the time to unlock new cars feels too hard to achieve (I can't save an additional 3-5 seconds on both maps without making any mistakes, it will take hours of grinding to find where I can save time)

Also, it feels very unfair when you hit a small part of the grass or curb and lose half of your momentum

"C:\Users\Public\Desktop\ToDesk.lnk"

MoiDev可以用共享屏幕打开我的图片中的截屏查看我的死亡画面。

(+1)

求救!我的车RT-7在过弯时翻了,有时还立正了。

Like this?

Image

是的,加强抓地力。我一定会发现更多BUG

太阳当空照,但照向车时,却没倒影。

【牛顿:‘’这不科学!‘’】

太阳当空照,但照向车时,却没倒影。 

牛顿这不科学!

(+1)

join in weather.

thanks......................

(+1)

Weather will be added in next updates!

(+2)

is the first car inspired by initial D?

(+1)

Most cars are but some are just for fun or suggestions from other players.

(+1)

拿下2辆新车!!!!!!!!

wwwwwwwwwwwwwwwwwwwwwwwwwwwww

(+1)

very neat, i think, graphically it looks great and the drifting is super fun but the driving honestly feels a little slow and quite stiff. there's not really any energy or vibe imho

(+2)

I really like this game, I discovered it because of the 86 model on Sketchfab while I was looking for references for my own low poly 86 model.

I really like it so far, I love the graphics and I really like to see more arcade racing games with unrealistic but fun physics. I see a lot of potential in this one. The physics could be a bit more polished, the car seems to understeer too much when drifting and the wall penalty is too big. You lose a lot of speed and the cars take forever to get up to a decent speed. Overall, I can't wait for more, I'll be looking forward to the multiplayer mode update and more cars (don't forget the Levin 86! ;D)

(+1)

希望可以看到我上一条评论:/

(+1)

加入天气

(+1)

This game is great! As someone who never got to play playstation psx or xbox games this is actually surprisingly entertaining! keep up the good work!!! :)

(+1)

This game is pure awesomeness, Touge done right!

(+1)

The new drifting feels worse (in my opinion) in the 1.3.1 update compared to 1.2...

What would you say is worse than before?

(+1)

I amend my initial statement from "it feels worse now" to  "I prefered the old mechanics"

(this is all my own personal opinion, and most likely could just be a glaring skill issue on my part). 

I preferred the tighter drifting mechanics of the 1.2 release, I found the 1.3 update to be more slippery and less predictable. like controlling on ice.

I suppose it comes down to how much realism you want in the simulation. 1.2 had a more arcade-y feel to it which I prefer, and 1.3 has a more realistic feel which i'm sure some other people in the community prefer. 

Maybe you could add an option in  the settings for how you want the drifting to feel, so people who like the new and the old style can still enjoy it the way they want. This will, however, change the amount of effort you will need to put in for supporting speedrunning as i'm sure there will be people who are faster on one setting or the other

Overall, I appreciate that it isn't a finished product yet and hope you won't take this as me saying your game is now terrible because it most definitely isn't. Also, please don't just use my experience, ask others in the community on what they prefer


ps: I love the new track

(+1)

I liked it. Drifting feels weird a bit but I haven't played this genre for a while now so maybe I'm wrong.
Problems I encountered:
-Walls stop you immediately which is weird.
-Cant go off track even where I should be able to because some knee high grass immediately stops me, there isn't many places like this it's very annoying.

(1 edit) (+1)(-1)

I'd get rid of the gt 2000 or heavily edit it.

the grip of the car should get higher even while drifting, I dont wanna feel like driving on ice when going under 80 kmh.

the guardrails shouldn't slow you down that much its not fun.

edit: nevermind I think it was intentional to make the 60s japanese sports car bad.

(+1)

Crazy seeing you here randomly. How's your game going?

yo!, abandoned, I am doing a full rework, gdd and everything, I will release it on steam.

that's awesome that people know me xD

(+2)

I don't mean to be an intentional devil's advocate for the sake of argument, but the guardrails have been the opposite of what you say, being a devastating issue. Whilst you assume they are irritatingly penalising, Japanese speedrunners have used guardrails to their advantage to get times of 1:30s, since at certain angles they don't affect the car (they are getting mega-nerfed). Overall, gt2000 is fine as is cuz it was added as an inside deal between someone in the discord and MoiDev, not intentionally meant to keep up.

TL;DR guardrails don't really penalise, were used in speedrunning. GT2000 is garbo intentionally.

(+1)

I think they're heavily nerfed now already, i tried the game recently and it didnt feel as bad.

(+2)

hello, MoiDev. I like this game so much, reminds me of arcade/ps1 games like side by side special 2000 and pc nostalgia game super drift 3d.

Suggestions for Dritfline Peaks:

1. race against 1 (duel race), 3, 5, or 7 opponents in Player vs CPU mode, and also in online/local split screen multiplayer mode.

2. add an option to change car color with custom colors.

3. add the circuit tracks (like side by side special 2000 did).

4. add more Japanese cars (Nissan, Toyota, Honda, Mazda, Mitsubishi, Subaru).

(+1)(-1)

I love the game, but there's a really annoying bug where, if you hit a gutter, you get stuck and you cant move, so you have to restart. One time, I got launched into the void by doing that

(+1)

Hey! thanks for letting me know, I'll check it out and fix it in next updates

(+2)

Hey man, I just realised why I was getting stuck, it was because I didn't know how to shift into reverse. I kept holding down "s" to no avail, when I randomly pressed "q" by accident, I realised that that's how you shift into reverse. I realise that the game doesn't have all the features yet, but maybe when the game is finished, when the car is in automatic mode, make long pressing "s" be reverse, and when in manual mode, do what you're doing now which is to shift with "q" and "e" 

however, the launching bug did actually happen.

Anyway, I think the game is really promising, I love the game and especially its controls, I cant wait for it to be fully available and ready!

(+2)

As I wrote in the review, it's simply amazing for a demo. I've been adoring touge racing ever since I played IDAS Ver. 2, and this demo just hits the spot lol. I really look towards more updates and just hope that this project will have a bright future!

(+2)

Love what I'm seeing here. Reminds me a lot of the Touge MAX series and the Initial D game on PSX, but fidelity and draw distances are better across the board which makes for a more seamless experience while also maintaining a retro feel. There are two things I'd like to suggest. The first is 1v1 races when AI are implemented. A lot of retro touge racers went for a 6-car grid without that customization. The second is uphill/downhill variations for each course. I don't know if the stage available in the demo already has an uphill version but I couldn't select it if there was.

(+2)

Nice!! Demo is limited but a lot of fun.

(+2)

This looks so awesome. My favorite racing game is initial d street stage on the psp, so definitely looking forward to this.

(+2)

This is awesome, a great throwback to classic touge racers. I had to make a video about it as it deserves more attention. Look forward to seeing future updates.

(+4)

This game shows the greatest respect for Touge MAX.

It's a great game. I'm really looking forward to the day the full version is released. good luck!