Hello! I don't think this model works for Godot. When imported, it looks like the first image (missing). I included a second image for how models should look like when imported just for reference.
When you apply Mixamo animations to this model, it imports like the first image as well, so no luck.
Hi! hmmm that's weird, are you using Godot 4.x by any chance? It might be causing the importing issue. You can also try convering the .FBX to .glTF using external tools like FBX2glTF or even Blender.
I'm not very familiar with the Godot engine so I can't pin point the exact problem.
Let me know how it goes, or if you need a .glTF/.glb export of the model.
This hazmat suit asset is awesome! The details are spot-on, and it really adds to the vibe of any game with dangerous or sci-fi settings. Super easy to use, and it brings a cool, realistic touch. Definitely worth grabbing if you’re building something intense!
I just bought this pack and its very cool but I was wondering how I can make the glass for the suit semi transparent so you can see the face. I'm working in Unity HDRP
(Edit) Make two materials with the hazmat texture and make one transparent and see through like glass, than click on the model prefab in the folder. go to materials and set the solid material as the body and the glass like one as the visor. change the Alpha Remapping on the glass material to make it more or less see through
Hey! So the model has two separate materials, one for the body and one for the visor. In your case, for Unity, you can adjust the alpha value on the albedo map and also set the rendering mode to transparent/fade.
Just want to point out an issue with the model, the right side filter is inside out. I just made the texture two sided but that's probably something that should be fixed. Love the model btw animates very well
← Return to Asset
Comments
Log in with itch.io to leave a comment.
Hello! I don't think this model works for Godot. When imported, it looks like the first image (missing). I included a second image for how models should look like when imported just for reference.
When you apply Mixamo animations to this model, it imports like the first image as well, so no luck.
Any fixes?
Thanks,
Hi! hmmm that's weird, are you using Godot 4.x by any chance? It might be causing the importing issue. You can also try convering the .FBX to .glTF using external tools like FBX2glTF or even Blender.
I'm not very familiar with the Godot engine so I can't pin point the exact problem.
Let me know how it goes, or if you need a .glTF/.glb export of the model.
Do you have discord?
Yeah! it's moi0210
Added
I'm Cloud
This hazmat suit asset is awesome! The details are spot-on, and it really adds to the vibe of any game with dangerous or sci-fi settings. Super easy to use, and it brings a cool, realistic touch. Definitely worth grabbing if you’re building something intense!
I just bought this pack and its very cool but I was wondering how I can make the glass for the suit semi transparent so you can see the face. I'm working in Unity HDRP
(Edit) Make two materials with the hazmat texture and make one transparent and see through like glass, than click on the model prefab in the folder. go to materials and set the solid material as the body and the glass like one as the visor. change the Alpha Remapping on the glass material to make it more or less see through
Hey! So the model has two separate materials, one for the body and one for the visor. In your case, for Unity, you can adjust the alpha value on the albedo map and also set the rendering mode to transparent/fade.
Example
Let me know if you need help with anything else!
Just want to point out an issue with the model, the right side filter is inside out. I just made the texture two sided but that's probably something that should be fixed. Love the model btw animates very well
Thanks for letting me know! It should be fixed now
Looks sussy. I like it.
They look good in general, maybe their boots are too small scaled but it's alright.