A downloadable Asset

Buy Now$1.00 USD or more

Hazmat suit made in Blender with PS1-style graphics. Fully rigged and ready for use in retro-inspired projects.

About this asset:

  • Low-Res PS1 Style: 256x256 textures with a low triangle count for an authentic retro look.
  • Versatile: Suitable for retro PS1/N64 games and low-poly environments.
  • Rigged: Fully rigged for animations, ready for use in game engines.
  • Optimized: Lightweight for smooth performance across platforms.


About the license:

  • Attribution Optional: You are not required to provide credit for this asset, but if you choose to do so, it will be greatly appreciated.
  • Modification Allowed: Feel free to modify the asset to suit your project's needs. Make it your own and enhance your creative vision.
  • Reselling Prohibited: Redistribution or resale of this asset, in part or in whole, is not allowed.

Check out my previous projects!


If you find any errors or have suggestions, please let me know. Your feedback means a lot to me. Thanks!


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Updated 9 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMoiDev
Tags3D, Characters, Horror, Pixel Art, PSX (PlayStation), Retro, Unity, Unreal Engine

Purchase

Buy Now$1.00 USD or more

In order to download this Asset you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Hazmat PS1 v1.1.1.zip 275 kB
Hazmat PS1 v1.1 (Bugged).zip 275 kB
Hazmat PS1 v1.0.zip 242 kB

Development log

Comments

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(+2)

This hazmat suit asset is awesome! The details are spot-on, and it really adds to the vibe of any game with dangerous or sci-fi settings. Super easy to use, and it brings a cool, realistic touch. Definitely worth grabbing if you’re building something intense!

(2 edits) (+1)

I just bought this pack and its very cool but I was wondering how I can make the glass for the suit semi transparent so you can see the face. I'm working in Unity HDRP

(Edit) Make two materials with the hazmat texture and make one transparent and see through like glass, than click on the model prefab in the folder. go to materials and set the solid material as the body and the glass like one as the visor. change the Alpha Remapping on the glass material to make it more or less see through

(1 edit) (+1)

Hey! So the model has two separate materials, one for the body and one for the visor. In your case, for Unity, you can adjust the alpha value on the albedo map and also set the rendering mode to transparent/fade.  

Example

Let me know if you need help with anything else!

(1 edit) (+1)

Just want to point out an issue with the model, the right side filter is inside out. I just made the texture two sided but that's probably something that should be fixed. Love the model btw animates very well

(+1)

Thanks for letting me know! It should be fixed now

(+2)

Looks sussy. I like it.
They look good in general, maybe their boots are too small scaled but it's alright.